Saturday, March 16, 2019

Modeling Reality with Virtual Worlds


The words which we hear quite frequently these days is Virtual Reality. The simple meaning of these two words basically means near-reality. From taking breaths away to generating awe, Virtual reality has taken itself to new heights. Apart from heightened leisure activity experiences like gaming or traveling new places with the help of VR, wall street journal says that VR helps nurses to get better training by making them take quick decisions in emergency cases, through the use of simulation games (Simon, 2010). Similarly, according to reporter newspaper, classrooms are turning towards VR in order to give students more perspective. From courses like science, history and even current social issues, VR helps students to see things more clearing and experience what it is like to be in someone else’s shoes (Earle, 2018).

However, with so many advantages, VR has its cons. The fact that it is quite expensive to experience keeping in mind that only updated devices comply with it, makes it difficult for anyone and everyone to use it. Some may also argue that even though VR cuts the costs of medical and military training, but the training is not ‘real’. To add on to the list, it makes people more addicted and dependent on technology.  With many on-going experiments with VR, that day is not far where we can virtually use all of our five senses and not just sight.

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